]> Achievement Stats » Steam games » DROD: Journey to Rooted Hold

DROD: Journey to Rooted Hold

314330

82 achievements worth of 99.37 points
Achievement Description Crawled Points Report as
V for Victory V for Victory (JtRH) L1:6N5W - Clear the room without standing on a tunnel 09/24/2016 09:07:03 1.10
Making an Impression Making an Impression (JtRH) L1:2N3W - Clear the room without using a tunnel 09/24/2016 09:07:03 0.96
Don't Turn from the Task Don't Turn from the Task (JtRH) L1:1N4W - Clear the room without turning your sword after striking the orb 09/24/2016 09:07:03 1.11
A Cat and Roach Game A Cat and Roach Game (JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room 09/24/2016 09:07:03 0.92
Another Useless Orb Another Useless Orb (JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room 09/24/2016 09:07:04 0.97
Dungeon Economics Dungeon Economics (JtRH) L2:3E - Clear the room without using the eastern orb 09/24/2016 09:07:04 0.99
Clearing the Arena Clearing the Arena (JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room 09/24/2016 09:07:04 1.09
Two Wrongs Make a Right Two Wrongs Make a Right (JtRH) L3:4N2W - Clear the room, killing the roach yourself 09/24/2016 09:07:04 1.19
Free and Equal Free and Equal (JtRH) L3:3N3W - Clear the room without striking the orb 09/24/2016 09:07:05 1.19
Westward Ho! Westward Ho! (JtRH) L3:2N1W - Face West and don't turn while clearing the room 09/24/2016 09:07:05 1.14
Like Roaches in a Trap Like Roaches in a Trap (JtRH) L4:2N1E - Clear the room without dropping any trapdoors 09/24/2016 09:07:05 0.99
Fight Them on the Trapdoors Fight Them on the Trapdoors (JtRH) L4:1N1E - Clear the room, killing all eyes while standing on the trapdoors 09/24/2016 09:07:05 1.20
Bottom to Top Cleaning Bottom to Top Cleaning (JtRH) L4:1N2E - Enter from the South and clear the room 09/24/2016 09:07:06 1.08
The Steady Smitemaster The Steady Smitemaster (JtRH) L4:1E - Clear the room without turning your sword 09/24/2016 09:07:06 1.27
Everyone Loves a Wubba Everyone Loves a Wubba (JtRH) L5:1S1W - Clear the room without dropping any trapdoors 09/24/2016 09:07:06 1.04
Steady as a Rock Steady as a Rock (JtRH) L6:4N1E - Clear the room without turning your sword 09/24/2016 09:07:06 1.33
Alone Among the Stones Alone Among the Stones (JtRH) L6:3N3E - Clear the room without using Halph 09/24/2016 09:07:06 1.01
Lend a Helping Hook Lend a Helping Hook (JtRH) L6:1S1E - Complete the room without turning your sword 09/24/2016 09:07:07 1.25
Visibly Invisible Visibly Invisible (JtRH) L7:1N - Clear the room without drinking the invisibility potion 09/24/2016 09:07:07 1.08
Escapology Escapology (JtRH) L7:1E - Enter from the West or North and reach the stairs 09/24/2016 09:07:07 1.27
Follow the Arrow Follow the Arrow (JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room 09/24/2016 09:07:07 1.03
Wake Me Up Before You Go Wake Me Up Before You Go (JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room 09/24/2016 09:07:08 1.25
Toys in Their Boxes Toys in Their Boxes (JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room 09/24/2016 09:07:08 1.05
You Chose... Poorly You Chose... Poorly (JtRH) L8:3S1E - Enter from the North and clear the room 09/24/2016 09:07:08 1.14
Where Have All the Serpents Gone? Where Have All the Serpents Gone? (JtRH) L8:5S - Clear the room without striking the orb 09/24/2016 09:07:08 1.22
One Orb to Rule Them All One Orb to Rule Them All (JtRH) L9:1S1W - Clear the room, striking only one orb 09/24/2016 09:07:08 1.22
The Mountain Comes to Mahomet The Mountain Comes to Mahomet (JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room 09/24/2016 09:07:09 1.16
Tar Toccata Tar Toccata (JtRH) L10:2E - Clear the room of tar without turning your sword 09/24/2016 09:07:09 1.14
He Outlived His Usefulness He Outlived His Usefulness (JtRH) L10:3E - Kill the mimic before turn 75 and clear the room 09/24/2016 09:07:09 1.23
The Abyss Gazes Also The Abyss Gazes Also (JtRH) L11:5N2W - Drop all trapdoors before clearing the room 09/24/2016 09:07:09 1.31
Peaceful Coexistence Peaceful Coexistence (JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs 09/24/2016 09:07:10 1.11
Gordian Knot Gordian Knot (JtRH) L11:5N - Clear the room without stepping on a fuse 09/24/2016 09:07:10 1.10
Patrick's Puzzle Patrick's Puzzle (JtRH) L12:2N2E - Clear all tar 09/24/2016 09:07:10 1.31
Tar Fugue Tar Fugue (JtRH) L12:1N - Clear the room without turning your sword 09/24/2016 09:07:10 1.22
Clean Sweep Clean Sweep (JtRH) L12:1E - Clear all tar 09/24/2016 09:07:10 1.31
Clash on the Big Bridge Clash on the Big Bridge (JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors 09/24/2016 09:07:11 1.23
Relentless Pursuit Relentless Pursuit (JtRH) L13:3N1E - Trap the Goblin King 09/24/2016 09:07:11 1.19
Never Turn Your Back Never Turn Your Back (JtRH) L13:2N1E - Clear the room without turning your sword 09/24/2016 09:07:11 1.19
Getting to the Heart of the Matter Getting to the Heart of the Matter (JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room 09/24/2016 09:07:11 1.25
Ready for the Guests Ready for the Guests (JtRH) L14:3N3W - Clear all mud by turn 900 09/24/2016 09:07:12 1.38
Deja Vu Deja Vu (JtRH) L14:2N3W - Clear the room by turn 30 09/24/2016 09:07:12 1.19
Clear as Mud Clear as Mud (JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room 09/24/2016 09:07:12 1.22
Stuck in the Mud Stuck in the Mud (JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room 09/24/2016 09:07:12 1.19
The Honest Smitemaster The Honest Smitemaster (JtRH) L15:1N3E - Clear the room without placing any decoys 09/24/2016 09:07:13 1.25
Keep Away from the Edge Keep Away from the Edge (JtRH) L15:1W - Clear the room without any roach queens stepping on a trapdoor 09/24/2016 09:07:13 1.29
Wub is All Around Wub is All Around (JtRH) L15:4E - Don't use the decoy potion, and reach the western exit 09/24/2016 09:07:13 1.17
Cunning as a Serpent Cunning as a Serpent (JtRH) L15:1S1W - Enter from the North and clear the room 09/24/2016 09:07:14 1.20
Abstinence Abstinence (JtRH) L15:1S4E - Clear the room without using the decoy potion 09/24/2016 09:07:14 1.17
The Red Snake of Courage The Red Snake of Courage (JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room 09/24/2016 09:07:14 1.20
Great Snakes! Great Snakes! (JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room 09/24/2016 09:07:14 1.20
But Four's a Crowd But Four's a Crowd (JtRH) L17:3N1E - Clear the room using only three decoy potions 09/24/2016 09:07:15 1.14
A View from Above A View from Above (JtRH) L17:2N1E - Enter from the North and clear the room 09/24/2016 09:07:15 1.25
Stuck in the Middle with You Stuck in the Middle with You (JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room 09/24/2016 09:07:15 1.27
Finish What You Start Finish What You Start (JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns 09/24/2016 09:07:15 1.23
Sometimes That's the Best Kind of Help Sometimes That's the Best Kind of Help (JtRH) L18:1S2W - Clear the room without using Halph 09/24/2016 09:07:15 1.33
Down, Along, Up, in That Order Down, Along, Up, in That Order (JtRH) L19:2N1W - Take the southern passage first to clear the room 09/24/2016 09:07:16 1.14
Snakes on a Euclidean Plane Snakes on a Euclidean Plane (JtRH) L19:1N1E - Stay inside the arena until the room is clear 09/24/2016 09:07:16 1.14
Avoid the Squeeze Avoid the Squeeze (JtRH) L19:2W - When fighting the hundred, the ninety and the twenty-seven, always keep a space between you and the closed door 09/24/2016 09:07:16 1.38
Charge of the Smite Brigade Charge of the Smite Brigade (JtRH) L19:3E - Strike both orbs before turn 30 and clear the room 09/24/2016 09:07:16 1.23
A True Warrior Uses His Sword A True Warrior Uses His Sword (JtRH) L20:2N - Clear the room without setting off any bombs 09/24/2016 09:07:17 1.11
Walk Through the Storm Walk Through the Storm (JtRH) L20:2W - Clear the room without stabbing any tar or mud 09/24/2016 09:07:17 1.33
A Monster Made of Eyes A Monster Made of Eyes (JtRH) L22:3N3W - Take the western route and clear the room 09/24/2016 09:07:17 1.22
The Locked Room Mystery The Locked Room Mystery (JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room 09/24/2016 09:07:17 1.27
Smart, but Not Smart Enough Smart, but Not Smart Enough (JtRH) L22:3N - Enter from the South and clear the room 09/24/2016 09:07:18 1.38
Only Passin' Through Only Passin' Through (JtRH) L22:2N2W - Clear the room without striking the southeast orb 09/24/2016 09:07:18 1.11
Beethro Has a Brain Too Beethro Has a Brain Too (JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow 09/24/2016 09:07:18 1.25
Many Feet Make Light Work Many Feet Make Light Work (JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room 09/24/2016 09:07:18 1.52
Buridan's Decoy Buridan's Decoy (JtRH) L23:1W - Clear the room using only two decoy potions 09/24/2016 09:07:18 1.35
Bright Eyes Bright Eyes (JtRH) L24:2E - Kill the mud mother before it spawns and clear the room 09/24/2016 09:07:19 1.35
Mother of Some Roaches Mother of Some Roaches (JtRH) L24:1S - Clear the room without striking the orb 09/24/2016 09:07:19 1.22
The Decoy is a Decoy The Decoy is a Decoy (JtRH) L24:1S1E - Clear the room without using the decoy potion 09/24/2016 09:07:19 1.29
It's All Over Now, Baby Blue It's All Over Now, Baby Blue (JtRH) L24:2S1E - Kill the tar baby last when clearing the room 09/24/2016 09:07:19 1.35
Master of the Blade Master of the Blade (JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword 09/24/2016 09:07:20 1.38
The Better Part of Valour The Better Part of Valour (JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room 09/24/2016 09:07:20 1.49
Putting That Aside... Putting That Aside... (JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room 09/24/2016 09:07:20 1.35
Save the Best for Last Save the Best for Last (JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room 09/24/2016 09:07:20 1.33
One-Man Army One-Man Army (JtRH) L25:2S2E - Clear the room without drinking any mimic potions 09/24/2016 09:07:20 1.38
Repairing a Broken Dream Repairing a Broken Dream (JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room 09/24/2016 09:07:21 1.40
Slayer of Slayers Slayer of Slayers (JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W 09/24/2016 09:07:21 1.27
Complete "Journey to Rooted Hold" Complete "Journey to Rooted Hold" JtRH: Saw the ending and credits 09/24/2016 09:07:21 1.16
Master "Journey to Rooted Hold" Master "Journey to Rooted Hold" JtRH: Completed the hold and cleared all secret rooms 09/24/2016 09:07:21 1.31
Unnecessary Complications Unnecessary Complications (JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open 11/07/2016 19:37:38 1.11

Achievement Stats 1.23-dev
Executed 6 queries
1022.90 KiB memory usage
20 crawler available

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